Studies on game design concept:
-actual making decision about forms in space
(Giving instruction/guide on where to go within space build)
-have strong and inevitbale social dimension
(Navigation must be cleared for children to identify)
-making player aware of their dimensions
(Giving proper information for children to understand)
Reference:
http://www.habraken.com/html/concept_design_games.htm
Concept Design games by
Cambridge: MIT Department of Architecture, 1987. With Mark D. Gross, and James Anderson, Nabeel
Hamdi, John Dale, Sergio Palleroni, Ellen Saslaw, Ming-Hung Wang
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